"DOTAUnits"
{
	// 信使
	"unit_courier"
	{
		// General
		// ----------------------------------------------------------------
		"Model"	"models/items/courier/nexon_turtle_17_gold/nexon_turtle_17_gold_flying.vmdl"
		"IsAncient"	"1"
		// General
		// ----------------------------------------------------------------
		"BaseClass"	"npc_dota_creature"
		"Level"	"1"
		"ModelScale"	"1.0"
		// Abilities
		// ----------------------------------------------------------------
		"AbilityLayout"	"7"
		"Ability1"	"ability_courier_blink"
		"Ability2"	"ability_courier_auto_pickup"
		"Ability3"	"ability_shushan_buyback"
		"Ability4"	""
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"ConsideredHero"	"1"
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"8"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		"HasInventory"	"1"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_FLY"
		// Speed.
		"MovementSpeed"	"800"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"1"
		// Health regeneration rate.
		"StatusHealthRegen"	"0.0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_GOODGUYS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	// 矿精
	"unit_ore_spirit"
	{
		// General
		// ----------------------------------------------------------------
		"Model"	"models/heroes/meepo/meepo.vmdl"
		"SoundSet"		"Hero_Meepo"
		"GameSoundsFile"		"soundevents/game_sounds_heroes/game_sounds_meepo.vsndevts"
		"VoiceFile"		"soundevents/voscripts/game_sounds_vo_meepo.vsndevts"
		"IsAncient"	"1"
		// General
		// ----------------------------------------------------------------
		"BaseClass"	"npc_dota_creature"
		"Level"	"1"
		"ModelScale"	"1.0"
		// Abilities
		// ----------------------------------------------------------------
		"AbilityLayout"	"7"
		"Ability1"	"ability_ore_spirit_collect_lv1"
		"Ability2"	""
		"Ability3"	""
		"Ability4"	""
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"ConsideredHero"	"1"
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"8"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		"HasInventory"	"0"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"522"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"1"
		// Health regeneration rate.
		"StatusHealthRegen"	"0.0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_GOODGUYS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		"Creature"
		{
			"AttachWearables"
			{
				"Wearable1"
				{
					"ItemDef"	"104"
				}
				"Wearable2"
				{
					"ItemDef"	"4646"
				}
				"Wearable3"
				{
					"ItemDef"	"6563"
				}
			}
		}
	}

	"npc_task_wumingtiejiang"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/wumingtiejiang/wumingtiejiang.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.8"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	"npc_task_lingbaoheshang"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/lingbaoheshang/lingbaoheshang.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.8"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	"npc_task_tonglingshi"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/tonglingshi/tonglingshi.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.8"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	"npc_task_fanwuzhuchi"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/fanwuzhuchi/fanwuzhuchi.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.8"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	"npc_task_chiyouhouyi"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/chiyouhouyi/chiyouhouyi.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.8"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	"npc_task_sanqingdiaoxiang"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/wumingtiejiang/wumingtiejiang.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.8"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	"npc_task_tiandaolunhuishi"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/stone/mineral/mineral_003.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"1.5"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	"npc_task_duqianchi"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/duqianchi/duqianchi.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.8"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	// 算命先生
	"npc_task_fortune_teller"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/suanmingxiansheng/suanmingxiansheng.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"Level"						"1"
		"ModelScale" 				"0.8"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	"npc_task_jididaoren"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/jididaoren/jididaoren.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"Level"						"1"
		"ModelScale" 				"0.8"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	// 天道门云游弟子
	"npc_task_tiandaomenyunyoudizi"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/tiandaomenyunyoudizi/tiandaomenyunyoudizi.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.8"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	// 守家积分兑换师
	"npc_task_protect_fort_points"
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/shoujiajifenduihuanshi/shoujiajifenduihuanshi.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.8"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	"npc_task_0001"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/items/wards/esl_wardchest_radling_ward/esl_wardchest_radling_ward.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	"npc_task_0002"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/items/wards/esl_wardchest_direling_ward/esl_wardchest_direling_ward.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"1.0"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	"npc_task_chuansongshi"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/chuansongshi/chuansongshi.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	"npc_task_zahuopulaoban"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/zahuopulaoban/zahuopulaoban.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	"npc_task_shenmizhita"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/props_structures/tower_dragon_white.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999"		// Base health.
		"StatusHealthRegen"			"0.5"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}

	"npc_task_shushandizi"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/shushandizi/shushandizi.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_shushandadizi"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/shushandizi/shushandadizi.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_kunlunpaidadizi"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/kunlunpaidadizi/kunpaidadizi.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_kunlunzhangmen"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/kunlunpaizhangmen/kunlunpaizhangmen.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_yufu"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/yufu/yufu.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_shushankanmendizi"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/shushandizi/shushankanmendizi.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_kezhanlaoban"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/kezhanlaoban/kezhanlaoban.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_liandandizi"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/shushandizi/liandanludizi.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_furen"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/furen/furen.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_shushanzhangmen"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/shushanzhangmen/shushanzhangmen.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_fushengtanglaoban"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/fushengtanglaoban/fushengtang.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_fanren"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/fanren/fanren.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_liehu"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/liehu/liehu.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_daomenzhenren"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/daomenzhenren/daomenzhenren.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_tiexuetangtangzhu"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/tiexuementangzhu/tiexuemen.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_fushucuncunzhang"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/fushucuncunzhang/cunzhang.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				".9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_shenmiren"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/yunlian/yunlian.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_shenmiren_moluo"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/moluo/moluo.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.8"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_shenmiren_humei"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/humei/humei.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"1.1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_shenmiren_luodu"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/luodu/luodu.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"1.1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_tiandiqijiang"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/tiantingqijiang/tiantingqijiang.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"1.1"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_hegucunmin"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/cunming/cunming.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_xuanbinggonggongzhu"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/xuanbinggonggongzhu/xuanbinggonggongzhu.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_xuanbinggongzuohufa"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/xuanbinggonghufa/xuanbinggongzuohufa.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_xuanbinggongyouhufa"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/xuanbinggonghufa/xuanbinggongyouhufa.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_xuanbinggongdajisi"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/xuanbinggongdajisi/xuanbinggongdajisi.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_xuanbinggongxintu"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/xuanbinggongxintu/xuanbinggongxintu.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_xuanbinggongxintu_wife"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/xuanbinggongxintudeqizi/xuanbinggongxintudeqizi.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}
	"npc_task_heishishangren"	
	{
		// General
		//----------------------------------------------------------------
		"Model"						"models/npc/heishishangren/heishishangren.vmdl"	// Model.
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"n_creep_Ranged"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale" 				"0.9"

		// Abilities
		//----------------------------------------------------------------
		"Ability1"					""			// Ability 1
		"Ability2"					""			// Ability 2
		"Ability3"					""			// Ability 3
		"Ability4"					""			// Ability 4

		// Armor
		//----------------------------------------------------------------
		"ArmorPhysical"				"99"			// Physical protection.
		"MagicalResistance"			"99"

		// Attack
		//----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"

		// Bounds
		//----------------------------------------------------------------
		"RingRadius"				"40"
		"HealthBarOffset"			"170"

		// Movement
		//----------------------------------------------------------------
		"MovementCapabilities"		"DOTA_UNIT_CAP_MOVE_GROUND"
		"MovementSpeed"				"270"	

		// Status
		//----------------------------------------------------------------
		"StatusHealth"				"99999999"  // Base health.
		"StatusHealthRegen"			"100"		// Health regeneration rate.
		"StatusMana"				"0"			// Base mana.
		"StatusManaRegen"			"0.0"		// Mana regeneration rate.		 
		
		// Vision
		//----------------------------------------------------------------
		"VisionDaytimeRange"		"400"		// Range of vision during day light.
		"VisionNighttimeRange"		"400"		// Range of vision at night time.

		// Team
		//----------------------------------------------------------------
		"TeamName"					"DOTA_TEAM_GOODGUYS"						// Team name.
		"CombatClassAttack"			"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"			"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"		"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
	}


}
